ARH Redemption Release Rundown

Join Scwont as he takes a deep dive into the Redemption release party meta.

Recently one fine Sunday (or cold Saturday, if you prefer), the Destiny community came together to celebrate the release of the second ARH set, Redemption. Once again the ARH team did a great job of rallying the troops for a release event, and once again everyone showed how much enthusiasm there is for new Destiny sets, and thumbed their noses at the d*** g*** naysayers. And congratulations of course to Rainmaker, who casually won the whole thing with Leia/Anakin!

Sadly I wasn’t able to play in the tournament myself or to watch too much of the live stream coverage, since (not so sadly) I was enjoying a holiday at the beach with my family. Yes it’s summer here, and yes we aren’t in full Covid-19 alert mode right now. In any case, I’m not only a Destiny nerd but a stats nerd, so I spent far too much time compiling data from the lists that were kindly made available via tabletop.to, and I figured I should share the results as my belated contribution to the event.

The attendance numbers tell a very encouraging tale:

  • 156 players registered for the event
  • 140 players played at least 1 game
  • 139 lists were submitted
  • 135 lists were valid/legible and used for the analysis in this article

I would hazard a guess that this was the biggest online Destiny event ever. If I’m wrong, let me know in the comments section below. If you’re the editor, let me know if there’s no comments section below (Editor’s Note: There is no comments section, maybe I’ll add one).

A few things to note about the data:

  • For the purposes of this article I’m going to talk about the 135 lists I could extract data from as though that was the entire field. The remainder form a small portion of the overall numbers, and none placed highly enough to feature in the top deck stats.
  • For stats involving characters I counted every occurrence of each character, so for example a team with 2 x Pirate Loyalists contributed 2 to the count.
  • I’ve labelled Redemption cards with a * to help them stand out.
  • I didn’t collect any data about cards in decks, for the sake of my time and sanity. I’m going to hazard a wild guess that Merchant Freighter was the most widely played card.

In each category I looked at the overall field (all 135 eligible lists), as well as the decks that went 5-1 or better in the Swiss rounds  (15 lists). Apologies to JrakPin and Norman who made top 16 as the highest seeded players with 4-2 records, but missed out on being included based on my criteria; for the record they played Hondo/Kragan and Jyn/Cassian respectively.

Affiliations

Do my eyes deceive me? A meta where hero decks outnumber villains by almost 2 to 1, and not just due to one or two broken decks? It’s early days of course, but so far it’s looking like the pendulum has swung in a different direction than we’ve often seen in Destiny’s history.

Hero85 (63%)
Villain49 (36%)
Reylo1 (1%)

Looking at top decks, there isn’t a significant difference, with hero still having the edge but villain still in the picture.

Hero9
Villain6

Colours

Yellow characters were the most popular choice overall, but all 3 main colours saw plenty of play when we look at individual character representation.

Yellow111
Blue97
Red67
Grey3

The top decks tell a more definitive story. The Faltering Allegiances meta felt very blue with Taron-Vader ruling the roost for most of that era, and then Luke-Obi making a strong showing at the tail end after a Balance of the Force update. Yellow has come charging out of the gate with Redemption, looking very strong – or should I say headstrong?

Yellow20
Blue5
Red5

Looking at a team level, we see mono decks remaining prevalent, even without the free access to United that they used to enjoy. Meanwhile, remarkably there was only a single rainbow deck in the event – it was not very long ago that you needed a good reason to not utilise all 3 colours. For the record, this outlier was a hero mill lineup (Lor/Greez/Sniper) piloted by ShadyBuffalo, who took it to a 4-2 record.

For the purposes of this stat, I didn’t include grey characters as an additional colour, since they generally don’t add anything in that regard (apart from one or two cards which require you to spot grey). As it happens, there were 2 mono-colour decks and 1 two-colour deck with a grey character.

Mono-colour87
2-colour47
3-colour1

The top decks reinforce that there is good cause to play mono-colour in this meta, other than just making deckbuilding choices a bit simpler when applying filters in swdestiny.db.

Mono-colour9
2-colour6

Team Sizes

Faltering Allegiances and rotation saw a renaissance of 2-wide decks and upgrades, and the early indication is that Redemption solidifies this in the early ARH era, even with some strong supports in the set which are the traditional friend of 3+ wide decks.

1 character15
2 characters98
3 characters21
4 characters1

As you’d expect from such a skewed distribution, it largely carried over to the top decks as well. All of the 3-wide decks here were some form of Pirate deck.

1 character2
2 characters10
3 characters3

Characters

What stands out here is how well represented Redemption characters were in the event. This is a huge credit to the design team for making so many new characters that are fun and playable, but also to the community for taking on the spirit of the release tournament and trying out new decks!

  • 153 out of 278 characters were from Redemption
  • 123 out of 135 decks used at least 1 character from Redemption
  • 31 out of 35 characters from Redemption appeared in at least one deck. The “challenge accepted” category consists of:
    • Bothan Spy
    • Burryaga
    • Maul(RM4)
    • Tenth Brother

The most heavily played character was Transformations Han. Not too much of a surprise as the value he provides for his cost is well known. The most heavily played character from Redemption was Ackbar. A raft of other Redemption characters also hit double figures, as well as Ahsoka who gained a couple of strong new partners in Qui-Gon and Obi-Wan.

Han (TF)19
*Ackbar15
*Dash13
*Hondo12
*Leia11
*Pirate Loyalist11
*Qui-Gon11
Ahsoka10
*Obi-Wan (RM)9
Anakin(TF)8
*Jedi Apprentice8
Bane7
Kragan7
*Chewbacca (RM)6
*Ozzel6
*Savage (RM5)6
*Zannah6
*Dak4
Kashyyyk Warrior4
*Maul (RM3)4
Satine4
*Veers4
Bail3
*Benthic3
Jango3
Jyn3
*Luminara3
Maul (SoH)3
Nightsister Zombie3
*Rebel Sniper3
*Snowtrooper3
*Ziro3
*Garindan2
Greez2
Imperial Death Trooper2
ISB Agent2
Jabba2
Jawa Junk Dealer2
Krennic2
Luke (CM)2
Luke (TF4)2
Lor2
Luke (CM)2
*Lumpawaroo2
Merrin2
Pyre2
Rey2
Synara2
*Wullffwarro2
Cassian2
*Savage (RM6)2
4-LOM1
*Aphra1
Bala1
Boba1
Clawdite Shapeshifter1
Dengar1
Cal1
Hera1
IG-881
*Jaro1
Kylo (SoH)1
*Kylo (RM)1
Palpatine1
Phasma1
*Rieekan1
Saw1
Second Sister1
Sifo-Dyas1
*Skreek1
Tarfful1
*Tseebo1
Vader (CM)1
*Vader (RM)1
Vader (TF)1
Wat1
Watto1
Yoda1

In the top decks we see Pirates coming to the forefront, while Han’s non-Dash partners dropped off. It’s also clear that there are plenty of strong character options in Redemption.

*Pirate Loyalist4
*Dash3
Han(TF)3
*Hondo3
*Ackbar2
Kashyyyk Warrior2
Kragan2
*Leia2
Anakin(TF)1
Jabba1
Jango1
Nightsister Zombie1
*Qui-Gon1
*Skreek1
Synara1
*Veers1
*Wullffwarro1

There were 73 distinct character lineups played in the event, meaning over half the field were on different decks. The most popular was eAckbar, the one-Mon army. Dash/Han followed close behind, and there is a big gap down to the next most popular lineups. The Pirate archetype was popular overall, but there was a wide range of different character combinations.

Ackbar15
Dash/Han(TF)13
Obi(RM)/Ahsoka6
Bane/Zannah6
Leia/Anakin(TF)6
Chewie/Han(TF)5
Qui-Gon/Kashkyyyk3
Qui-Gon/Ahsoka3
Kragan/Hondo3
Maul(SoH)/Savage(RM5)3
Qui-Gon/Satine2
Obi(RM)/Apprentice2
Luke(CM)/Dak2
Hondo/Loyalist/Loyalist2
Dak/Benthic2
Hondo/Loyalist/Zombie2
Veers/Jabba2
Jyn/Cassian2
Leia/Luminara2
IG-88/Jango1
Hondo/Watto1
Qui-Gon/Apprentice1
Hera/Satine/Junk Dealer1
Tseebo/Garindan/ISB1
Cal/Jaro1
4-LOM/Dengar1
Kragan/Jango1
Hondo/Synara1
Kragan/Loyalist/Loyalist1
Saw/Benthic1
Kragan/Skreek/Loyalist1
Vader(TF)/Ozzel1
Kragan/Synara1
Hondo/Ozzel1
Krennic/Ozzel/IDT1
Chewie/Lumpy1
Krennix/Ziro/Ozzel1
Qui-Gon/Greez1
Leia/Han(TF)1
Qui-Gon/Leia1
Veers/Pyre1
Savage/2nd Sister/Clawdite1
Veers/Snowtrooper/Snowtrooper1
Sifo/Apprentice/Apprentice1
Wullffwarro/Tarrful1
Vader(CM)/Savage1
Garindan/Wat/ISB1
Hondo/Ziro1
Hondo/Bail1
Luke(TF)/Satine1
Wullffwarro/Kashyyyk1
Maul(RM3)/Savage(RM6)1
Yoda/Bail1
Bala/Maul(RM3)1
Maul(RM3)/Savage(RM5)1
Leia/Rey1
Kylo(RM)/Maul(RM3)1
Lor/Greez/Sniper1
Boba/Jango1
Bail/Rieekan/Junk Dealer1
Lor/Sniper/Sniper1
Bane/Savage1
Jyn/Obi(RM)1
Luke(TF)/Lumpy1
Ahsoka/Anakin(TF)/Apprentice1
Aphra/Ziro/Ozzel1
Rey/Kylo(SoH)1
Luminara/Apprentice/Apprentice1
Anakin(TF)/Merrin1
Merrin/Loyalist/Loyalist/Zombie1
Palpatine/Vader(RM)1
Phasma/Ozzel1
Pyre/IDT/Snowtrooper1

Dash/Han was the most played lineup out of the top decks, with Ackbar dropping off compared to his overall popularity but still proving that playing him was not a trap. 5 different Pirate decks with either Hondo or Kragan appear in this list though, suggesting the supporting cards play the key role. Time will tell if an optimal Pirate lineup will eventually rise to the top.

Dash/Han(TF)3
Ackbar2
Wullffwarro/Kashyyyk1
Qui-Gon/Kashkyyyk1
Hondo/Loyalist/Zombie1
Hondo/Synara1
Veers/Jabba1
Kragan/Jango1
Hondo/Loyalist/Loyalist1
Leia/Anakin(TF)1
Leia/Han1
Kragan/Skreek/Loyalist1

Plots

I can’t recall if the balance between decks with plots and without plots was a stated aim of the ARH design team, but if it was then they can take a bow on this as well. It was close to an even split, with 55% of lineups utilising a plot.

Once again an older card was the most represented in this category, but a new contender was close behind. Redemption still did its part in the #1 position by offering up a bunch of new 30-point Sith+Apprentice combinations, giving Rule of Two its time to shine. The Ultimate Heist was a key part of the new treasure given to Pirates to help bring them to the forefront. The recently rebalanced United rounds out the clear top 3 – all but one of those were courtesy of Ackbar, who doesn’t need a partner to be united. I don’t know that much about squids, but I’m guessing it’s an asexual reproduction thing.

The only Redemption plot that didn’t get played was Sound the Horn. As a diehard Ewok fan (yes, we do exist and no, you can’t hit me if you throw things at your screen), this just tells me there is a gap in the meta begging to be filled!

(No plot)61
Rule of Two13
*Ultimate Heist12
United11
*Jedi Code6
Grand Design5
Valorous Tribe4
Lightsaber Mastery4
Intelligence Operation4
*Relentless Advance3
Any Means Necessary2
Destroy the Death Star2
*Watch Your Career2
*Extra Firepower1
Rescue Han Solo1
Astrogation1
Extremist Campaign1
Allies of Necessity1
Temporary Truce1

By comparison, the complete absence of Rule of Two is notable when looking at the top decks. The strong showing of Pirates is clear here, with The Ultimate Heist being the standout plot. The top decks also reinforce that decks without a plot can still provide a viable option (particularly if they happen to be Dash and Han).

(No plot)6
Ultimate Heist4
Valorous Tribe2
Lightsaber Mastery1
United1
Grand Design1

Battlefields

An interesting trifecta is completed across the categories: an existing card taking top spot and a new one in second place. Salt Flats is a tried and true staple of decks that can muster a Leader or two (and may have even showed up in at least one Leader-less lineup). Cyber Center gave it a good run for its money, being an easier fit in a wide range of decks. In fact, there were 11 different character lineups appearing on this battlefield.

Mean Streets was also prevalent, mainly thanks to a certain scruffy-looking nerf-herder. Although there were 19 Hans and 19 Mean Streetses, there were actually 3 Han decks without Mean Streets and 3 Mean Streets deck without Han.

After the ARH team took the cautious approach and went battlefield-free with Faltering Allegiances, Redemption saw the self-imposed shackles startcome off. All 4 of the new battlefields saw play in this event, and their numbers compared to the existing options suggest the design team did a good job of getting the balance right.

Salt Flats22
*Cyber Center19
Mean Streets19
*Defensive Perimeter15
Deathwatch Hideout13
Jabba’s Palace7
Command Center5
Abandoned Refinery5
Watto’s Shop4
*Perimeter Outpost4
Fighting Pit3
Canto Casino3
Wheeta Palace3
Nightsister Lair3
Colossus2
Mortis2
Pyke Syndicate Mine2
*Cloud City2
Snoke’s Throne Room1
Military Camp1

The picture looks quite different among the top decks, with Mean Streets clearly ahead. The variety of battlefields here is very encouraging, especially with the era of Theed Palace still pretty fresh in our collective memory.

Mean Streets5
Salt Flats2
Deathwatch Hideout2
Cyber Center1
Mortis1
Defensive Perimeter1
Wheeta Palace1
Fighting Pit1
Jabba’s Palace1

Final Thoughts

Looking through Redemption once all the cards were available on swdestinydb, I realised I hadn’t been this excited to build new decks with a new set in a while. I felt like Redemption delivered interesting new deckbuilding possibilities in droves, and the release tournament proved this is definitely the case!